Large City: Gididi-taz Xluwuf

Gididi-taz Xluwuf

Gididi-taz Xluwuf
Example Gnoll architecture.
StateTano
ProvenceMïpirudnoplu Principality
RegionMoko̠ Smöt Woods
Founded1233
Community LeaderLord Trîg̈g̈
Area57 km2 (22 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation1188 m (3897 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population13703
Population Density240 people per km2 (622 people per mi2)
Town AuraChronomancy
Naming
Native nameGididi-taz Xluwuf
Pronunciation/vu/ /taz/
Direct Translation[recent] [dawn; birth]
Translation[Not Yet Translated]

Gididi-taz Xluwuf (/vu/ /taz/ [recent] [dawn; birth]) is a subtropical Large City located in the Mïpirudnoplu Principality of the Tano.

The name Gididi-taz Xluwuf is derived from the Goblin language, as Gididi-taz Xluwuf was founded by Dhyhlez, who was culturaly Gnoll.

Climate

Gididi-taz Xluwuf has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a cool 16°C (60°F). Gididi-taz Xluwuf receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gididi-taz Xluwuf covers an area of nearly 57 km2 (22 mi2), and an average elevation of 1188 m (3897 ft) above sea level.

Overview

Gididi-taz Xluwuf was founded durring the early 13th century in fall of the year 1233, by Dhyhlez. The establishment of Gididi-taz Xluwuf suffered from many setbacks, delays, and obsticles, most notably a group of Gididi-taz Xluwuf which required millitary assistance exterminate before the community could finish being built.

Gididi-taz Xluwuf was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Gididi-taz Xluwuf is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Gididi-taz Xluwuf is is constructed arround a series of spacious canals mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Gididi-taz Xluwuf's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Gididi-taz Xluwuf has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Gididi-taz Xluwuf suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Gididi-taz Xluwuf long.

Civic Infrastructure

Gididi-taz Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gididi-taz Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gididi-taz Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gididi-taz Xluwuf's parks.

Gididi-taz Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gididi-taz Xluwuf.

Gididi-taz Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gididi-taz Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gididi-taz Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gididi-taz Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gididi-taz Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gididi-taz Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gididi-taz Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gididi-taz Xluwuf's public wards, blessings, and other arcane systems.

Gididi-taz Xluwuf has an Arcane Academy which provides higher education in the arcane sciences.

Gididi-taz Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gididi-taz Xluwuf's grid is powered by a god's will and kindness.

Gididi-taz Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gididi-taz Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Gididi-taz Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gididi-taz Xluwuf's natural decorations nor waterways.

Gididi-taz Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gididi-taz Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gididi-taz Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gididi-taz Xluwuf's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Gididi-taz Xluwuf during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Necrocraft near Gididi-taz Xluwuf are known to be more aggressive than normal.

Gididi-taz Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Conjuration energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 25
  • Farmers: 37
  • Farm Laborer: 76
  • Hunters: 44
  • Milk Maids: 36
  • Ranchers: 17
  • Ranch Hands: 42
  • Shepherds: 33
    • Farmland: 55908 m2
    • Cattle and Similar Creatures: 3425
    • Poultry: 41109
    • Swine: 2740
    • Sheep: 137
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1370

Craftsmen

  • Arms and Toolmakers: 26
  • Blacksmiths: 31
  • Bookbinders: 17
  • Buckle-makers: 17
  • Cabinetmakers: 29
  • Candlemakers: 50
  • Carpenters: 36
  • Clothmakers: 36
  • Coach and Harness Makers: 14
  • Coopers: 31
  • Copper, Brass, Tin, Zinc, and Lead Workers: 18
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 31
  • Farrier: 78
  • Furriers: 8
  • Glassworkers: 45
  • Gunsmiths: 31
  • Harness-Makers: 13
  • Hatters: 26
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 34
  • Locksmiths: 13
  • Matchstick makers: 20
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 20
  • Plasterers: 18
  • Pursemakers: 22
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 13
  • Saddlers: 26
  • Scabbardmakers: 30
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 13
  • Soap and Tallow Workers: 49
  • Tailors: 119
  • Tanners: 17
  • Upholsterers: 19
  • Watchmakers: 17
  • Weavers: 42
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 19
  • Booksellers: 21
  • Butchers: 35
  • Chandlers: 34
  • Chicken Butchers: 37
  • Entrepreneurs: 14
  • Fine Clothiers: 40
  • Fishmongers: 39
  • Florists: 8
  • Potion Sellers: 23
  • Resellers: 62
  • Spice Merchants: 18
  • Wine-sellers: 27
  • Wheelwright: 20
  • Woodsellers: 12

Service workers

  • Bakers: 68
  • Barbers: 70
  • Coachmen: 20
  • Cooks: 57
  • Doctors: 27
  • Gamekeepers: 21
  • Grooms: 11
  • Hairdressers: 48
  • Healers: 36
  • Housekeepers: 41
  • Housemaids: 72
  • House Stewards: 42
  • Inns: 13
  • Laundry maids: 24
  • Maidservants: 48
  • Nursery Maids: 24
  • Pastrycooks: 45
  • Restaurateur: 57
  • Tavern Keepers: 59

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 29
  • In-Town Couriers: 29
  • Long Haul Couriers: 33
  • Dockyard Workers: 28
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 35
  • Millers: 29
  • Miners: 32
  • Oilmen and Polishers: 21
  • Postmen: 30
  • Pure Finder: 17
  • Skinners: 38
  • Sugar Refiners: 7
  • Tosher: 21
  • Warehousemen: 48
  • Watercarriers: 28
  • Watermen, Bargemen, etc.: 37

Skilled Laborers

  • Accountants: 18
  • Alchemist: 20
  • Clerk: 30
  • Dentists: 13
  • Educators: 33
  • Engineers: 20
  • Gardeners: 13
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 13
  • Bankers: 20
  • Civil Clerks: 31
  • Civic Iudex: 15
  • Consultants: 8
  • Exorcist: 30
  • Fixers: 16
  • Kami Clerk: 25
  • Landlords: 26
  • Lawyers: 17
  • Legend Keepers: 22
  • Militia Officers: 97
  • Monks, Monastic: 41
  • Monks, Civic: 45
  • Historian, Oral: 31
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 34
  • Priests: 52
  • Rangers: 18
  • Rat Catchers: 20
  • Scholars: 21
  • Spiritualist: 24
  • Slayers: 7
  • Storytellers: 53
  • Military Officers: 44

Cottage Industries

  • Brewers: 40
  • Comfort Services: 59
  • Enchanters: 15
  • Herbalists: 15
  • Jaminators: 47
  • Needleworkers: 42
  • Potters: 24
  • Preserve Makers: 45
  • Quilters: 20
  • Seamsters: 62
  • Spinners: 44
  • Tinker: 15
  • Weaver: 36

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 15
  • Drafters: 8
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 40
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 12
  • Wood Carvers: 45
  • Writers: 42

Produce Industries

  • Butter Churners: 59
  • Canners: 47
  • Cheesmakers: 44
  • Ice Merchants: 6
  • Millers: 27
  • Picklers: 24
  • Smokers: 17
  • Stockmakers: 15
  • Tobacconists: 19
  • Tallowmakers: 32

5141 of Gididi-taz Xluwuf's population work within a Foundational Occupation.

7740 of Gididi-taz Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 822 (6%) are noncontributers.

Points of Interest

Gididi-taz Xluwuf has a substantial mill pond located a short distance from town.

POI

History

A local has came up with a wonderful new idea 1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. The recitation of the hero's story remains a popular tavern and fair tale.

History